爱思开
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using ICSharpCode.SharpZipLib.Checksums;
using ICSharpCode.SharpZipLib.Core;
using ICSharpCode.SharpZipLib.Zip;
using System;
using System.Collections.Generic;
using System.IO;
using System.IO.Compression;
using System.Linq;
using System.Net;
using System.Text;
namespace NFine.Code
{
public class GZip
{
/// <summary>
/// 压缩
/// </summary>
/// <param name="text">文本</param>
public static string Compress(string text)
{
if (text.IsEmpty())
return string.Empty;
byte[] buffer = Encoding.UTF8.GetBytes(text);
return Convert.ToBase64String(Compress(buffer));
}
/// <summary>
/// 解压缩
/// </summary>
/// <param name="text">文本</param>
public static string Decompress(string text)
{
if (text.IsEmpty())
return string.Empty;
byte[] buffer = Convert.FromBase64String(text);
using (var ms = new MemoryStream(buffer))
{
using (var zip = new GZipStream(ms, CompressionMode.Decompress))
{
using (var reader = new StreamReader(zip))
{
return reader.ReadToEnd();
}
}
}
}
/// <summary>
/// 压缩
/// </summary>
/// <param name="buffer">字节流</param>
public static byte[] Compress(byte[] buffer)
{
if (buffer == null)
return null;
using (var ms = new MemoryStream())
{
using (var zip = new GZipStream(ms, CompressionMode.Compress, true))
{
zip.Write(buffer, 0, buffer.Length);
}
return ms.ToArray();
}
}
/// <summary>
/// 解压缩
/// </summary>
/// <param name="buffer">字节流</param>
public static byte[] Decompress(byte[] buffer)
{
if (buffer == null)
return null;
return Decompress(new MemoryStream(buffer));
}
/// <summary>
/// 压缩
/// </summary>
/// <param name="stream">流</param>
public static byte[] Compress(Stream stream)
{
if (stream == null || stream.Length == 0)
return null;
return Compress(StreamToBytes(stream));
}
/// <summary>
/// 解压缩
/// </summary>
/// <param name="stream">流</param>
public static byte[] Decompress(Stream stream)
{
if (stream == null || stream.Length == 0)
return null;
using (var zip = new GZipStream(stream, CompressionMode.Decompress))
{
using (var reader = new StreamReader(zip))
{
return Encoding.UTF8.GetBytes(reader.ReadToEnd());
}
}
}
/// <summary>
/// 流转换为字节流
/// </summary>
/// <param name="stream">流</param>
public static byte[] StreamToBytes(Stream stream)
{
stream.Seek(0, SeekOrigin.Begin);
var buffer = new byte[stream.Length];
stream.Read(buffer, 0, buffer.Length);
return buffer;
}
/// <summary>
/// 多文件压缩
/// </summary>
public static void ZipFileMainURL(string[] filenames, string[] filename, string name, int Level)
{
using (FileStream ZipFile = File.Create(name))
{
using (ZipOutputStream ZipStream = new ZipOutputStream(ZipFile))
{
int n = 0;
foreach (string fileToZip in filenames)
{
string fileName = filename[n].ToString();
var url = fileToZip;
HttpWebRequest request = (HttpWebRequest)WebRequest.Create(url);
HttpWebResponse response = request.GetResponse() as HttpWebResponse;
Stream responseStream = response.GetResponseStream();
ZipEntry ZipEntry = new ZipEntry(fileName);
ZipStream.PutNextEntry(ZipEntry);
ZipStream.SetLevel(Level);
var ms = new MemoryStream();
responseStream.CopyTo(ms);
byte[] bytes = ms.ToArray();
ZipStream.Write(bytes, 0, bytes.Length);
n++;
responseStream.Close();
}
}
}
}
/// <summary>
/// 多文件压缩
/// </summary>
public static void ZipFileMain(string[] filenames, string[] filename, string name, int Level)
{
//ZipOutputStream s = new ZipOutputStream(File.Create(name));
//Crc32 crc = new Crc32();
////压缩级别
//s.SetLevel(Level);// 0 - store only to 9 - means best compression
//try
//{
// int m = 0;
// foreach (string file in filenames)
// {
// //打开压缩文件
// FileStream fs = File.OpenRead(file);//文件地址
// byte[] buffer = new byte[fs.Length];
// fs.Read(buffer, 0, buffer.Length);
// //建立压缩实体
// ZipEntry entity = new ZipEntry(filename[m].ToString());//源文件名
// //时间
// entity.DateTime = DateTime.Now;
// //控件大小
// entity.Size = fs.Length;
// fs.Close();
// crc.Reset();
// crc.Update(buffer);
// entity.Crc = crc.Value;
// s.PutNextEntry(entity);
// s.Write(buffer, 0, buffer.Length);
// m++;
// }
//}
//catch (Exception)
//{
// throw;
//}
//finally
//{
// s.Finish();
// s.Close();
//}
//生成的压缩文件为test.zip
using (FileStream fsOut = File.Create(name))
{
//ZipOutputStream类的构造函数需要一个流,文件流、内存流都可以,压缩后的内容会写入到这个流中。
using (ZipOutputStream zipStream = new ZipOutputStream(fsOut))
{
int i = 0;
foreach (string item in filenames)
{
string fileName = item;
FileInfo fi = new FileInfo(fileName);
//entryName就是压缩包中文件的名称。
string entryName = filename[i];
//ZipEntry类代表了一个压缩包中的一个项,可以是一个文件,也可以是一个目录。
ZipEntry newEntry = new ZipEntry(entryName);
newEntry.DateTime = fi.LastWriteTime;
newEntry.Size = fi.Length;
//把压缩项的信息添加到ZipOutputStream中。
zipStream.PutNextEntry(newEntry);
byte[] buffer = new byte[4096];
//把需要压缩文件以文件流的方式复制到ZipOutputStream中。
using (FileStream streamReader = File.OpenRead(fileName))
{
StreamUtils.Copy(streamReader, zipStream, buffer);
}
zipStream.CloseEntry();
i++;
}
//使用流操作时一定要设置IsStreamOwner为false。否则很容易发生在文件流关闭后的异常。
zipStream.IsStreamOwner = false;
zipStream.Finish();
zipStream.Close();
}
}
}
}
}