1 Why You Must Have Anti Air in Tower Rush
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However, one of the most fatal deck-building errors is neglecting to include a robust, reliable suite of anti-air defenses.

This guide highlights the absolute necessity of anti-air units and how to properly utilize them against the terror of the skies.
The Aerial Behemoths: Lava Hound and Balloon
The most devastating aerial threat in the game is the dreaded 'LavaLoon' combination: a massive Lava Hound tanking damage while a high-DPS Balloon sneaks in behind it.

To survive this assault, you must have at least two reliable anti-air units in your deck, along with a defensive building that targets air (like the Tesla or Inferno Tower).
The Electro Wizard is fantastic against Balloons.When the Hound dies, it bursts into a swarm of flying pups.A ground-only tank killer (like a Mini P.E. If you have any type of inquiries regarding where and the best ways to utilize tower rush, you could contact us at our own web site. K.K.A) is 100% useless against an air deck. Versatile Anti-Air Options
The Musketeer is the gold standard of versatile defense; she boasts incredible range, high single-target DPS, and survives a standard Fireball.

Furthermore, you must consider air-to-air combat; including your own flying units (like Mega Minion or Phoenix) provides a mobile defense that ground units cannot touch.
The DangerBest CounterInferno Dragon (High escalating damage)Electro Wizard or Zap spell; the constant stun resets the damage beam completelyMinion Horde (Massive flying swarm)Arrows or Fireball; never try to defend this with single-target units, as they will be overwhelmed instantly Watching the Skies
A deck with a glaring weakness to aerial attacks is simply not viable for climbing the competitive ladder.

Control the ground, but never forget to watch the skies.