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<br>However, beneath the surface of this apparent chaos lies a rigid, highly predictable set of rules governing Artificial Intelligence.<br> |
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<br>This article will dissect the mathematics of sightlines, retargeting, and unit hitboxes to help you manipulate the AI flawlessly.<br> |
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The Concept of Sight Range |
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<br>Every single unit in the game possesses a hidden 'sight range' value, usually measured in invisible tiles.<br> |
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<br>If a massive, slow-moving tank is lumbering toward your tower, you do not need to place your defense directly in front of it.<br> |
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They are easier to distract with cannons or teslas.Place distractions closer to them.A fast unit will cross tiles quickly, altering the math. |
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Manipulating the Z-Axis and Hitboxes |
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<br>You can use the physical bulk of your own units to literally push enemy troops out of their preferred path.<br> |
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<br>For example, if an enemy Miner is locked onto your tower, you can deploy a large tank directly on top of him.<br> |
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AI LogicHow to Exploit ItDistance RuleThe enemy will always hit the skeleton firstRetargetingIf an Inferno Tower locks onto your tank, stun it with a spell while placing a swarm nearby |
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Practice Makes Perfect |
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<br>Reading about aggro ranges is completely different from actually executing pixel-perfect placements in the heat of a live match.<br> |
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<br>You will no longer panic when a massive push approaches; you will simply calculate the optimal placement and watch the AI dance to your tune.<br> |
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