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<br>However, one of the most fatal deck-building errors is neglecting to include a robust, reliable suite of anti-air defenses.<br>
<br>This guide highlights the absolute necessity of anti-air units and how to properly utilize them against the terror of the skies.<br>
The Aerial Behemoths: Lava Hound and Balloon
<br>The most devastating aerial threat in the game is the dreaded 'LavaLoon' combination: a massive Lava Hound tanking damage while a high-DPS Balloon sneaks in behind it.<br>
<br>To survive this assault, you must have at least two reliable anti-air units in your deck, along with a defensive building that targets air (like the Tesla or Inferno Tower).<br>
The Electro Wizard is fantastic against Balloons.When the Hound dies, it bursts into a swarm of flying pups.A ground-only tank killer (like a Mini P.E. If you have any type of inquiries regarding where and the best ways to utilize [tower rush](https://realtyzone.com.au/author/dontefritz3498/), you could contact us at our own web site. K.K.A) is 100% useless against an air deck.
Versatile Anti-Air Options
<br>The Musketeer is the gold standard of versatile defense; she boasts incredible range, high single-target DPS, and survives a standard Fireball.<br>
<br>Furthermore, you must consider air-to-air combat; including your own flying units (like Mega Minion or Phoenix) provides a mobile defense that ground units cannot touch.<br>
The DangerBest CounterInferno Dragon (High escalating damage)Electro Wizard or Zap spell; the constant stun resets the damage beam completelyMinion Horde (Massive flying swarm)Arrows or Fireball; never try to defend this with single-target units, as they will be overwhelmed instantly
Watching the Skies
<br>A deck with a glaring weakness to aerial attacks is simply not viable for climbing the competitive ladder.<br>
<br>Control the ground, but never forget to watch the skies.<br>
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