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<br>If you fail to address these buildings quickly, the sheer volume of continuous troops will create an unstoppable tidal wave of infinite pressure.<br> |
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<br>Playing against a Spawner deck feels incredibly suffocating; you are constantly forced to react to small annoyances, preventing you from ever building your own offensive push.<br> |
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The Poison Spell: The Ultimate Solution |
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<br>The Poison spell is uniquely designed to completely ruin a Spawner player's day because its lingering damage-over-time effect lasts for several seconds.<br> |
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<br>The Fireball and Earthquake spells are also highly effective, especially if the opponent makes the mistake of placing two Spawner buildings close to each other.<br> |
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The Earthquake spell deals massive bonus damage specifically to buildings.If you know they are about to play a Barbarian Hut, hover your Poison over the likely placement tile and cast it instantly.Never let multiple huts stay alive simultaneously. |
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Piercing the Waves |
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<br>If you do not have a heavy spell in rotation, your secondary line of defense must rely on specialized splash-damage troops.<br> |
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<br>This 'geometry play' clears the immediate threat while simultaneously destroying the source of the problem, completely shutting down the opponent's strategy.<br> |
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Spawner MistakeHow to PunishOpponent drops a 7-elixir Barbarian Hut as their very first playInstantly rush the opposite lane with a fast 5-elixir push; they will have only 3 elixir to defend and will lose the tower immediatelyOpponent places two huts touching each otherDrop a Fireball perfectly centered to damage both huts and the Princess tower simultaneously for massive value |
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Playing Aggressively |
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<br>You must find windows to be hyper-aggressive, punishing them every time they spend massive amounts of elixir planting a new building.<br> |
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<br>Break their buildings with spells, pierce their waves with smart placements, and rush the opposite lane when they overcommit.<br> |
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