1 Mastering Cycle Decks in Tower Rush
Abbie Brackett edited this page 2 weeks ago


The core philosophy is simple: use a deck with an incredibly low average elixir cost (usually between 2.6 and 2. Here is more information about tower rush have a look at our site. 9) to outpace the opponent's defensive rotation.

This article breaks down the immense advantages and crippling disadvantages of adopting the fast-paced cycle lifestyle.
The Advantages of Speed
Because your cards cost so little, you can rapidly play four cards to 'cycle' back to your primary win condition (like a Hog Rider or Miner) before the opponent can cycle back to their specific defensive counter.

If an opponent uses a six-elixir Rocket to destroy your three-elixir Cannon, you simply play two cheap skeletons to fix your rotation and you are instantly ahead in elixir.
The 'Spell Cycle' finish is a massive advantage.Cycle decks are fantastic for punishing mistakes.The opponent is constantly reacting to your micro-threats instead of executing their own game plan. Why Cycle Decks Fail
The massive, glaring downside of playing a cycle deck is the complete lack of defensive safety nets.

Additionally, cycle decks struggle immensely in the 'Double Elixir' phase of the match.
WeaknessThe DangerVulnerability to BeatdownCannot physically output enough damage to stop a massive 15-elixir push in the final minute of the gameHigh Skill FloorA single missed spell or slightly misplaced building results in an immediate, unrecoverable loss The Verdict
However, if you are willing to put in the time, it is undeniably the most rewarding archetype in the game.

Winning a match by flawlessly defending a massive army with a handful of skeletons is the ultimate flex.