1 Splash vs Single Target Defenses in Tower Rush
Abbie Brackett edited this page 2 weeks ago


When constructing a perfectly balanced deck, choosing the correct defensive building is one of the most consequential decisions you will make.

Making the wrong choice will leave a glaring weakness in your roster that experienced opponents will ruthlessly exploit.
High DPS Defenses
The Inferno Tower is the ultimate example, possessing a damage beam that ramps up exponentially the longer it stays locked on a single target.

These buildings are absolutely mandatory if the current competitive meta is heavily dominated by slow, expensive 'beatdown' decks.
Always protect your single-target tower with a cheap spell.Placement is critical against tanks.Beware of enemy stun spells. The Splash Damage Swarm Sweepers
Conversely, splash damage buildings, such as the Bomb Tower, are designed to obliterate massive groups of low-hitpoint enemies instantly.

If a heavy tank locks onto a Bomb Tower, the building will barely scratch the tank's armor before crumbling into dust.
Defense CategoryPrimary TargetHard CounterSingle-Target (e. If you loved this short article and you would like to obtain more information pertaining to tower rush kindly go to our page. g., Inferno Tower)Melts high health units instantly if unprotectedSkeleton Army, Minion Horde, Goblin GangAoE BuildingClears dozens of units with a single attackLacks the raw damage to stop a massive push Making the Final Choice
If you already run three area-of-effect spells, you probably do not need a splash damage building; take a single-target killer instead.

Master the placements of both architectural styles, and you will construct an impenetrable fortress.