Add 'Winning in Sudden Death in Tower Rush'

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Abbie Brackett 2 weeks ago
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      Winning-in-Sudden-Death-in-Tower-Rush.md

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Winning-in-Sudden-Death-in-Tower-Rush.md

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<br>A standard three-minute match is often just an intricate dance of probing defenses and testing the opponent's card rotation.<br>
<br>You are no longer trying to build a massive, complex push to three-crown the enemy; you only need to secure one final, decisive blow.<br>
Nuking the Tower
<br>You use your cheapest cycle cards (like Skeletons and Ice Spirits) to rapidly rotate your deck until your Rocket or Fireball is back in your hand.<br>
<br>However, if you calculate the math wrong and they destroy your tower with troops before your spells finish theirs, you will lose in incredibly frustrating fashion.<br>
Watch the opponent's spell cycle too.Balance the cycle.Use small spells to finish the job.
The Sucker Punch
<br>As overtime begins, the opponent will inevitably hyper-focus all their defensive attention and buildings on that one damaged lane.<br>
<br>Because they are suffering from extreme tunnel vision and lack elixir, they will be completely caught off guard and unable to defend.<br>
Unit CategoryThe AdvantageThe MinerCan be placed directly on the weak tower instantly; forces the opponent to predict the exact placement tileThe CloserAllows your surviving troops just 3 seconds of uncontested attacks to secure the final blow; high risk, high reward
Staying Calm Under Pressure
<br>Overtime is designed to make you panic, causing your hands to sweat and your heart rate to spike.<br>
<br>The sudden death victory screen is the most satisfying reward in the entire genre.<br>
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