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<br>While upgrading individual unit cards is the primary focus of combat, managing your overarching account level is equally critical.<br> |
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<br>This guide will detail the most effective methods for leveling up your towers and securing that crucial hitpoint advantage.<br> |
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The Primary Source: Upgrading Cards |
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<br>However, the ratio of gold spent to experience gained changes drastically depending on the level of the upgrade.<br> |
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<br>Upgrading a card from level one to level two costs virtually nothing and provides a very high amount of XP per gold coin spent.<br> |
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Complete the specific tasks associated with each troop.A high-level tower means nothing if your spells are weak.Gold is the ultimate bottleneck for base progression. |
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The Secondary Source: Clan Donations |
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<br>Many players are stingy, refusing to donate cards because they want to hoard everything for themselves.<br> |
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<br>You are essentially converting cards you will never use into base hitpoints and currency.<br> |
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XP MethodEfficiencyEarly UpgradesIncredibly high efficiency; the absolute best way to gain quick XP if you have a slight gold surplusEndgame UpgradesExtremely low efficiency; costs 100,000 gold for a tiny XP bump, but mandatory for competitive viability |
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Why Tower Health Matters |
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<br>In close matches, the winner is often decided by a tower surviving with less than fifty hitpoints.<br> |
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<br>A higher level tower might kill a goblin in two shots instead of three, preventing thousands of points of chip damage over a match.<br> |
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