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<br>However, as mobile hardware becomes exponentially more powerful, the potential for massive innovation in the genre is limitless.<br> |
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<br>If the genre is to survive another decade of dominance, developers must be willing to take significant creative risks.<br> |
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Changing the Environment |
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<br>Imagine a game where a sudden rainstorm slows down all ground movement, or lightning strikes randomly damage high-hitpoint units.<br> |
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<br>Or what if high ground provided a range advantage for archers, encouraging players to fight for control of specific hills?<br> |
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Environmental hazards could be used as traps.Weather effects must be clearly telegraphed.It raises the skill ceiling massively. |
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Better Multiplayer Modes |
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<br>The community desperately wants a fully fleshed-out, highly competitive cooperative mode with its own dedicated ranked ladder.<br> |
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<br>One player could focus entirely on building a massive, slow-moving tank deck, while the other plays a fast cycle support deck to heal it.<br> |
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New MechanicThe ProblemThe SolutionHeight AdvantageAir units just float above ground units but the combat math is essentially flat 2DAdding actual height means archers on towers shoot further than archers on the ground, adding realistic physicsCustom Deck RulesetsPlayers can only use the standard 8-card format in almost every single modeAllowing 12-card decks or decks with two commanders would completely shatter and reinvent the meta |
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Pushing the Boundaries |
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<br>Players are smarter and more demanding than ever; a simple reskin of a ten-year-old game is no longer sufficient.<br> |
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<br>The next great arena battler is out there currently in development, waiting to shock the world.<br> |
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If you have any concerns about where by and how to use [tower rush](https://git.hanumanit.co.th/tedboxall95651/tower-rush2755/wiki/PC-vs-Mobile%3A-The-Tower-Rush-Experience), you can speak to us at the page. |