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<br>However, there is one unavoidable element of pure, unadulterated luck that infects every single match from the very first second.<br> |
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<br>This article explores the controversial role of starting hands and how to survive the chaotic first fifteen seconds of a match.<br> |
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The Unwinnable Opening |
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<br>The term 'starting handed' is used by the community to describe a situation where your opening four cards offer absolutely no viable defensive options for the opponent's immediate attack.<br> |
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<br>In these scenarios, your only goal is 'damage control'; you must accept that you will take a hit, minimize the bleeding using whatever cards you have, and focus on fixing your rotation immediately.<br> |
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The 'Starting Hand' issue is why most professional players prefer low-cost cycle decks.If you have the perfect counter, you win the game instantly.Shake it off. |
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The First Play Gamble |
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<br>Conversely, the RNG of starting hands creates opportunities for massive, immediate advantages if you are willing to take a calculated risk.<br> |
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<br>They will then launch a massive counter-push with a significant elixir advantage, likely resulting in you losing a tower immediately.<br> |
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The StartRisk LevelThe BenefitInstant AttackExtremely High; if they have the perfect counter, you are immediately down 4-5 elixirMassive; if they have a bad starting hand, you might take half their tower health in the first 10 secondsSlow PlayVery Low; splitting cheap skeletons in the back commits almost no elixirModerate; allows you to safely scout their deck and fix your own rotation for the mid-game |
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Embracing the RNG |
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<br>It is the necessary sprinkle of chaos that makes the genre endlessly replayable.<br> |
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<br>Luck favors the prepared mind.<br> |
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