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<br>However, one of the most fatal deck-building errors is neglecting to include a robust, reliable suite of anti-air defenses.<br> |
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<br>This guide highlights the absolute necessity of anti-air units and how to properly utilize them against the terror of the skies.<br> |
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Stopping the Air Tanks |
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<br>Because the Lava Hound has an absurdly high hitpoint pool, it demands the immediate attention of all your air-targeting defenders.<br> |
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<br>Simultaneously, you must deploy your secondary anti-air unit (like Bats or Minions) specifically to target and assassinate the Balloon before it reaches the structure.<br> |
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A single Fireball will kill both your Musketeer and your Minions, leaving you completely defenseless.Use Tornado to pull the Balloon to your King Tower.If they play a Lava Hound in the back, immediately pressure the opposite lane with a ground attack. |
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Choosing Your Sky Sweepers |
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<br>The Musketeer is the gold standard of versatile defense; she boasts incredible range, high single-target DPS, and survives a standard Fireball.<br> |
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<br>A well-rounded deck should include one high-DPS sniper, one flying defender, and one small spell capable of clearing flying swarms.<br> |
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Enemy UnitThe SolutionInferno Dragon (High escalating damage)Electro Wizard or Zap spell; the constant stun resets the damage beam completelyMinion Horde (Massive flying swarm)Arrows or Fireball; never try to defend this with single-target units, as they will be overwhelmed instantly |
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Watching the Skies |
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<br>When you build a deck, test it specifically against a heavy air composition in friendly battles.<br> |
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<br>If your towers fall to the Balloon every time, you must redesign your support structure.<br> |
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