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<br>Unlike standard cards, you generally only select one hero per deck, making that choice the most critical decision you will make.<br> |
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<br>Some commanders excel at bolstering massive swarms, while others act as unkillable, singular forces of nature.<br> |
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Heavy Melee Commanders |
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<br>Their active abilities usually involve a self-heal, a massive temporary shield, or a devastating close-range area attack.<br> |
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<br>You must carefully manage your resources, sacrificing early tower health to guarantee your hero reaches the enemy base.<br> |
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Protect your investment.Wait until they are surrounded to use the AoE attack.They make fantastic emergency defenders. |
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Utility and Sniper Heroes |
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<br>For players who prefer a more calculated, control-oriented playstyle, the ranged support hero is the ideal choice.<br> |
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<br>The key to mastering ranged heroes is impeccable placement; if they get caught in melee range, they die instantly.<br> |
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Ability TypeBest ScenarioTarget DropUse to secure the final hit on a critical buildingMinion GenerationCreate an instant counter-push |
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Choosing Your Leader |
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<br>Do not just blindly pick whichever commander is currently dominating the competitive meta.<br> |
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<br>Spend time practicing with each class in unranked modes to understand their specific timing and ability quirks.<br> |
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