锐腾搅拌上料功能
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

162 lines
6.3 KiB

5 months ago
  1. //------------------------------------------------------------------------------
  2. // <auto-generated>
  3. // 此代码由工具生成。
  4. // 运行时版本:4.0.30319.42000
  5. //
  6. // 对此文件的更改可能会导致不正确的行为,并且如果
  7. // 重新生成代码,这些更改将会丢失。
  8. // </auto-generated>
  9. //------------------------------------------------------------------------------
  10. namespace ICSSoft.Frame.APP.Properties {
  11. using System;
  12. /// <summary>
  13. /// 一个强类型的资源类,用于查找本地化的字符串等。
  14. /// </summary>
  15. // 此类是由 StronglyTypedResourceBuilder
  16. // 类通过类似于 ResGen 或 Visual Studio 的工具自动生成的。
  17. // 若要添加或移除成员,请编辑 .ResX 文件,然后重新运行 ResGen
  18. // (以 /str 作为命令选项),或重新生成 VS 项目。
  19. [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
  20. [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
  21. [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
  22. internal class Resources {
  23. private static global::System.Resources.ResourceManager resourceMan;
  24. private static global::System.Globalization.CultureInfo resourceCulture;
  25. [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
  26. internal Resources() {
  27. }
  28. /// <summary>
  29. /// 返回此类使用的缓存的 ResourceManager 实例。
  30. /// </summary>
  31. [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
  32. internal static global::System.Resources.ResourceManager ResourceManager {
  33. get {
  34. if (object.ReferenceEquals(resourceMan, null)) {
  35. global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ICSSoft.Frame.APP.Properties.Resources", typeof(Resources).Assembly);
  36. resourceMan = temp;
  37. }
  38. return resourceMan;
  39. }
  40. }
  41. /// <summary>
  42. /// 使用此强类型资源类,为所有资源查找
  43. /// 重写当前线程的 CurrentUICulture 属性。
  44. /// </summary>
  45. [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
  46. internal static global::System.Globalization.CultureInfo Culture {
  47. get {
  48. return resourceCulture;
  49. }
  50. set {
  51. resourceCulture = value;
  52. }
  53. }
  54. /// <summary>
  55. /// 查找类似于 System.IO.MemoryStream 的 System.IO.UnmanagedMemoryStream 类型的本地化资源。
  56. /// </summary>
  57. internal static System.IO.UnmanagedMemoryStream chord {
  58. get {
  59. return ResourceManager.GetStream("chord", resourceCulture);
  60. }
  61. }
  62. /// <summary>
  63. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  64. /// </summary>
  65. internal static System.Drawing.Bitmap doc {
  66. get {
  67. object obj = ResourceManager.GetObject("doc", resourceCulture);
  68. return ((System.Drawing.Bitmap)(obj));
  69. }
  70. }
  71. /// <summary>
  72. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  73. /// </summary>
  74. internal static System.Drawing.Bitmap edit {
  75. get {
  76. object obj = ResourceManager.GetObject("edit", resourceCulture);
  77. return ((System.Drawing.Bitmap)(obj));
  78. }
  79. }
  80. /// <summary>
  81. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  82. /// </summary>
  83. internal static System.Drawing.Bitmap folder {
  84. get {
  85. object obj = ResourceManager.GetObject("folder", resourceCulture);
  86. return ((System.Drawing.Bitmap)(obj));
  87. }
  88. }
  89. /// <summary>
  90. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  91. /// </summary>
  92. internal static System.Drawing.Bitmap header_complete {
  93. get {
  94. object obj = ResourceManager.GetObject("header_complete", resourceCulture);
  95. return ((System.Drawing.Bitmap)(obj));
  96. }
  97. }
  98. /// <summary>
  99. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  100. /// </summary>
  101. internal static System.Drawing.Bitmap kodpathtemp1 {
  102. get {
  103. object obj = ResourceManager.GetObject("kodpathtemp1", resourceCulture);
  104. return ((System.Drawing.Bitmap)(obj));
  105. }
  106. }
  107. /// <summary>
  108. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  109. /// </summary>
  110. internal static System.Drawing.Bitmap open_folder {
  111. get {
  112. object obj = ResourceManager.GetObject("open_folder", resourceCulture);
  113. return ((System.Drawing.Bitmap)(obj));
  114. }
  115. }
  116. /// <summary>
  117. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  118. /// </summary>
  119. internal static System.Drawing.Bitmap pdf {
  120. get {
  121. object obj = ResourceManager.GetObject("pdf", resourceCulture);
  122. return ((System.Drawing.Bitmap)(obj));
  123. }
  124. }
  125. /// <summary>
  126. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  127. /// </summary>
  128. internal static System.Drawing.Bitmap unknown_file {
  129. get {
  130. object obj = ResourceManager.GetObject("unknown_file", resourceCulture);
  131. return ((System.Drawing.Bitmap)(obj));
  132. }
  133. }
  134. /// <summary>
  135. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  136. /// </summary>
  137. internal static System.Drawing.Bitmap xls {
  138. get {
  139. object obj = ResourceManager.GetObject("xls", resourceCulture);
  140. return ((System.Drawing.Bitmap)(obj));
  141. }
  142. }
  143. }
  144. }