Add 'Free-to-Play vs. Pay-to-Win in Modern Tower Rush Games'

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      Free-to-Play-vs.-Pay-to-Win-in-Modern-Tower-Rush-Games.md

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Free-to-Play-vs.-Pay-to-Win-in-Modern-Tower-Rush-Games.md

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<br>The monetization model of competitive mobile games has always been a highly controversial topic.<br>
<br>At the absolute highest levels of play, having a fully maxed-out account is an unspoken, mandatory requirement.<br>
The Journey of a Free Player
<br>Despite the advantages of spending money, it is entirely possible to reach the top arenas as a free-to-play user.<br>
<br>Beating an opponent whose cards are two levels higher than yours is incredibly difficult, but immensely satisfying.<br>
Don't tilt when math beats your skill.Focus on common and rare cards.Learn every micro-interaction.
How Spending Changes the Game
<br>Instead, it simply accelerates the time it takes to level up the cards that everyone already has.<br>
<br>In tournament-standard modes where all card levels are equalized, skill is the only deciding factor.<br>
EventLevel DependencyTrophy RoadMassive advantage to spenders in the mid-to-high arenasGrand TournamentsAbsolute Zero - All cards are capped at a standard tournament level
Skill vs Wallet
<br>If your goal is to be the number one player in the world on the standard ladder, you will likely need to spend money.<br>
<br>Ultimately, a maxed-out bad player will always lose to a highly skilled veteran, regardless of the money spent.<br>
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