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<br>While massive tanks and rapid-firing archers often steal the spotlight, spells are the true silent killers of the arena.<br> |
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<br>However, because they leave no physical presence on the battlefield, missing a spell is a catastrophic waste of resources.<br> |
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Mastering Cheap Magic |
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<br>Light spells, typically costing one to three energy, are the primary tools for dealing with cheap swarm units.<br> |
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<br>Because they are so cheap, they also act as excellent 'cycle' cards, allowing you to rotate back to your primary attackers quickly.<br> |
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It pushes everything back and provides chip damage.Win the mind game.Know the exact damage your spell does. |
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The Heavy Spells: Destruction and Value |
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<br>If your opponent places a musketeer and a cannon directly next to their princess tower, a fireball provides insane value.<br> |
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<br>Heavy spells are also the ultimate tie-breakers in sudden death; if a tower is low, you can bypass all defenses to destroy it.<br> |
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Spell StrategyRisk LevelTower NukingHighly effective in double elixir when you can regenerate energy quicklyPre-firingGame-winning if it connects with their primary defensive unit instantly |
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The Perfect Match |
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<br>A slow Golem deck requires Lightning to instantly remove defensive Inferno Towers that threaten the tank.<br> |
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<br>Always ensure your spells cover the inherent weaknesses of your primary troops.<br> |
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