Add 'Drafting and Deck Building in Tower Rush'

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Julian Crooks 2 weeks ago
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      Drafting-and-Deck-Building-in-Tower-Rush.md

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Drafting-and-Deck-Building-in-Tower-Rush.md

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<br>While constructing a deck from your personal, pre-leveled collection is the standard way to play, it often leads to a stale, repetitive meta.<br>
<br>Drafting is widely considered the ultimate test of a player's game knowledge, adaptability, and understanding of core synergies.<br>
The Golden Rules of Picking
<br>The absolute most critical rule of drafting is ensuring you select at least one reliable 'Win Condition' (a card that targets buildings).<br>
<br>Always ask yourself: "If I give this card to my opponent, do I have a counter for it in the cards I have already drafted?"<br>
Deny them synergy.Always take the versatile, cheap cycle cards.Clog their hand with heavy, useless units.
Drafting for the Enemy
<br>The cards you do not pick are sent directly to their hand, giving you incredible control over their strategy.<br>
<br>Their average elixir cost will skyrocket, their hand will be completely clogged, and they will be unable to defend your cheap, fast attacks.<br>
Draft ChoiceWhat to TakeWhat to GiveFast Attacker vs Slow BuildingIt is a reliable, cheap win conditionIt is incredibly expensive and easy to defend againstThe Log vs. For more information in regards to [tower rush](https://neorural.es/read-blog/80168_the-role-of-rng-random-number-generation-in-tower-rush.html) visit the web-site. Skeleton ArmyTake The LogYou instantly know one of their cards and have the exact counter ready
Adaptability in the Arena
<br>Even if you draft perfectly, you will sometimes end up with an incredibly weird, clunky deck due to bad RNG.<br>
<br>Master the draft, and you prove that your skills are universal, not just tied to one specific meta deck.<br>
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