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<br>While constructing a deck from your personal, pre-leveled collection is the standard way to play, it often leads to a stale, repetitive meta.<br> |
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<br>Drafting is widely considered the ultimate test of a player's game knowledge, adaptability, and understanding of core synergies.<br> |
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The Golden Rules of Picking |
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<br>The absolute most critical rule of drafting is ensuring you select at least one reliable 'Win Condition' (a card that targets buildings).<br> |
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<br>Always ask yourself: "If I give this card to my opponent, do I have a counter for it in the cards I have already drafted?"<br> |
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Deny them synergy.Always take the versatile, cheap cycle cards.Clog their hand with heavy, useless units. |
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Drafting for the Enemy |
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<br>The cards you do not pick are sent directly to their hand, giving you incredible control over their strategy.<br> |
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<br>Their average elixir cost will skyrocket, their hand will be completely clogged, and they will be unable to defend your cheap, fast attacks.<br> |
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Draft ChoiceWhat to TakeWhat to GiveFast Attacker vs Slow BuildingIt is a reliable, cheap win conditionIt is incredibly expensive and easy to defend againstThe Log vs. For more information in regards to [tower rush](https://neorural.es/read-blog/80168_the-role-of-rng-random-number-generation-in-tower-rush.html) visit the web-site. Skeleton ArmyTake The LogYou instantly know one of their cards and have the exact counter ready |
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Adaptability in the Arena |
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<br>Even if you draft perfectly, you will sometimes end up with an incredibly weird, clunky deck due to bad RNG.<br> |
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<br>Master the draft, and you prove that your skills are universal, not just tied to one specific meta deck.<br> |